Pointman v. Wingwan
In any "bar" situation, there shall always be a pre-orchestrated agreement on the approach and selection of suitable target females.
If there are only two men: you and your bud. the rules of engagement are as follows:
1. Both men selectively scan said target environment for an attractive woman they wish to meet, obtain phone#, or bed that evening.
2. The first man to call "Bingo" has now called the "ball" and has become the pointman on the mission. He must provide his buddy a short narrative as to her clothing or hair color to obviously stake his interest. For example, "Bingo, blondie in black skirt at 3"oclock." (hereinafter referred to as bogey 1)
3. the other dude will NON-CHALANTLY view the 3 oclock position and obtain a visual on said babe. a simple "roger" will suffice his knowledge of pointman's primary target. he has now accepted wingman duty and has to proceed on a mission to attempt to meet this woman and assist the pointman where required.
4. Pointman must select a secondary "friend" target (bogey 2) of bogey 1 such that the pointman will not be cockblocked by bogey 2 on the approach to bogey 1. typically and unfortunately in most circumstances, bogey 2 is not quite as attractive as bogey 1 and she must be adequately distracted for the mission to succeed.
5. The Wingman HAS NO CHOICE IN THIS critical matter regarding the physical attractiveness of bogey 2. Where 3 potential bogeys are on the radar, it is the responsibility of the Pointman to pre-select the most attractive bogey 2 for his wingman.
6. Targets confirmed and the flight deck is cleared. Pointman will handle the approach and if at any time, he decides to abort the mission, the wingman will fly on his 3 or 9 oclock and disengage from the mission as directed.
7. Pointman must make the contact with bogey 1 and obtain sufficient conversation level. Wingman must be observant. if Pointman is crashing and burning, wingman must immediately pull buddy from the fiery wreckage and save him with a "hey dude, let's go, there's your old girlfriend over there... and point at a suitably attractive bogey on the other side of the bar."
8. Pointman has 60 seconds window to get a smile and positive encouragement. If this is done, he will switch from missiles to guns for closer dogfighting combat. Pointman will now introduce wingman to the Bogey 2 and let him entertain her while he continues with bogey 1.
9. wingman must remain engaged to bogey 2 until pointman has exhausted his ammunition or obtained a phone number, or is dancing with bogey 1. if dancing arises, wingman may choose to dance with bogey 2 or simply continue his company of her. if wingman is not attracted to bogey 2, he must still feign enough interest so as not to sabotage the mission goals for his pointman.
10. The pointman will advise wingman if he wishes to bail from the mission and the wingman will immediately and politely end his conversation with bogey 2 and retreat accordingly.
11. if the mission is a "home-run" mission for pointman and bogey 1 is receptive to sexual contact, the wingman may be forced to engage in sexual relations with bogey 2, if bogey 1 and 2 are roomates for example. the pointman will owe the wingman a suitable "favor" if this is the case.
12. if a mission is a failure, said pointman cannot call the "ball' and be pointman again until he has fulfilled one wingman mission for his wingman now turned pointman on the next mission.
13. there are no limits on the number of missions in any evening.